HYPERDUNK ARENA

Post-Apocalyptic Cyberpunk Basketball TCG

Mutated Dinosaur Humanoids • First to 21 Points Wins

🎮 Game Modes
Character Stats Guide
Speed (0-3)

Determines how many court spots a character can move during the Movement Phase. Higher Speed allows for greater mobility and positioning options.

Range (0-3)

Specifies the maximum distance from the opponent's goal that the character can attempt a shot. Higher Range extends shooting capabilities.

Offense (0-10)

Adds to the character's dice roll during shot attempts in the Shooting Phase. Higher Offense increases the likelihood of scoring.

Defense (0-10)

Adds to the defending player's dice roll when blocking shots or defending. Higher Defense enhances ability to thwart offensive plays.

Position Tendencies:

Point Guards: High Speed (3), Medium Range (1-2), Good Offense (4-6)
Shooting Guards: Medium Speed (2), High Range (2-3), High Offense (6-8)
Small Forwards: Balanced stats across all categories (2-3 Speed, 1-2 Range, 7-8 Offense)
Power Forwards: Low Speed (1), Medium Range (1-2), High Offense/Defense (7-9)
Centers: Lowest Speed (0), Low Range (0-1), Highest Defense (10)
Energy System Example
Example Turn Scenario:
Movement Phase
Player 1:Starts with 5 energy
Moves 2 characters (2 energy)
Remaining:3 energy
Action Phase
Player 1:Starts with 3 energy
Plays Action Card (2 energy cost)
Remaining:1 energy
Shooting Phase
Player 1:Starts with 1 energy
Attempts shot (1 energy)
Remaining:0 energy
Next Turn: Energy resets to 5 after Draw Phase
Shooting Phase Rules
Range Check

Character's Range stat (0-3) must be greater than or equal to the distance to the opponent's goal to attempt a shot.

Defensive Action

If an opposing character is between the shooter and goal, they can defend for 1 energy.

Dice Resolution

Shooter: Dice + Offense (0-10) vs Defender: Dice + Defense (0-10). Higher total wins.

Range Examples:

Range 0: Can only shoot from adjacent spots to opponent's goal
Range 1: Can shoot from 1 spot away from opponent's goal
Range 2: Can shoot from 2 spots away from opponent's goal
Range 3: Can shoot from 3 spots away from opponent's goal

Energy Costs:

• Shot Attempt: 1 energy
• Defend Shot: 1 energy
• Must have basketball possession to shoot

🦖 Build your team of 5 unique Character Cards (PG, SG, SF, PF, C)

⚡ Use Action Cards (up to 3 copies) and Playbook Cards (up to 2 copies)

🏀 Score in 2-point and 3-point zones • 30-60 card decks